EXTENDED CUT! First Impressions: The Glass Wizard – The tale of a somewhat depressed wizard. By The Duckman.

“The Glass Wizard isn’t pushing the boundaries of web fiction—it’s hurling itself through them like a wizard-shaped meteor.”

Core Premise & Initial Impressions:

How best to convey my first impressions of The Glass Wizard? I wrestled with that question while scribbling notes for this review—but eventually, the answer revealed itself.

To wit: imagine yourself at an art exposition. You’re standing before a blank canvas, a solitary dot at its centre. Maybe you’re wearing a turtleneck… Let’s face it, you’re definitely wearing a turtleneck—fancy expositions are the only reason those things were ever invented. But let’s not get lost in the reeves here.

You’re at this event. You’re gazing at the canvas, pondering the profundities of the purpose it must profess. You think you have it—you’ve cracked it—there’s something magical about what you’re seeing.

Then, out of nowhere, the curator slaps you. She kisses you. She yanks your belt down to your tighty-whities and presses a Scratch-&-Sniff beneath your nose.

This is the exhibition. The experience—not the painting.

And in that initial rush, in that haze, you’re not sure whether you’ve been moved by genius or madness—but you’ve been moved all the same. You’ve touched something different, and from that contact, your world has expanded.

Here’s the thing: the author is telling a conventional story. We’ll get into all of that in good time. But while the story itself is familiar, the rendition is decidedly avant-garde.

I genuinely believe serial web fiction is the future of publishing. So much so, I’m staking my future on carving out my piece of that emergent pie. Webnovels are innovative; they’re imaginative. The only real barriers to entry are imagination and perseverance. Ever since reading Reverend Insanity on my phone during a three-hour train ride to Somewhereville, UK, I knew this industry would take the world by storm. But it wasn’t until I started on this work that I began to wonder—maybe I’ve been thinking too small.

I’ve not seen any work of serial web fiction that pushes the novel medium as far as The Glass Wizard has.

Mostly a novel, with a touch of choose-your-own-adventure. A blend of stunning imagery, a dash of musical compositions. Stir the format and the font—you’re left with an experience.

The Glass Wizard is that experience.

I joked earlier, but I genuinely wouldn’t be surprised if this novel couldn’t be fully realised without an accompanying Scratch-&-Sniff, a Magic 8 Ball, and Walter White’s crystal meth. That’s how pioneering it is.

There’s so much more to say about how the story’s told; I could write this entire review on it. But I’m already 400 words deep, and we haven’t yet explored the story itself.

Come on then; let’s explore.

We’re looking at a high-fantasy, progression, magical adventure, dripping with gripping intrigue—and munificent melancholy.

We follow the tale of Yves, a wandering wizard and artefact hunter. Stalked by encroaching blindness—and the occasional witch’s curse—he lives with his Pathera familiar, Midnight, in a lonely lighthouse.

His days are spent like yours or mine. Except, where we spend the eves surfing the web, he traverses the mirror world—a dimensional plane of shattered energies, or so the novel explains. Another difference is that, unlike Yves, we don’t brain-out on magical, singing… canonically lethal feathers.

(You’ll get that joke if you read the book, which, by the way, you should.)

He’s a Lightshifter with a weak second sight—destined, as he was, to flunk out of his world’s cruel brand of wizarding school: Emery Thurm. We watch as he struggles to survive everything the world throws at him—and his own drive toward oblivion.

I’ll be upfront: this one properly captivated me. It gripped my imagination and hasn’t let go yet. The prose is luscious, yet mostly clear. The world feels wild, dangerous, and well conceived. The characters (few though they may be for some time) are fully alive, fully realised. And yet—

It is a mixed bag, especially if you’re a purist. If you balk at the idea of an image on the page, you’re going to want to pick your desktop up and toss it in the trash after reading this. And that’s the least of its purist infractions. Even if I focus on the story alone, I can see some things that will rub people the wrong way. I couldn’t blame someone for being put off, even if it didn’t have that effect on me.

You know what? We’ll get into all that. But first, let’s talk about…

What Works:

Intricate Worldbuilding & Magic System:

Much like the yuck growing on my unwashed plates in the kitchen sink, this world feels alive. The magic is distinct and vividly rendered.

Like I mentioned, Yves is a Lightshifter. His speciality lies in conjuring and manipulating shards of glass for both offensive and defensive uses. His ability is put to its most striking use within the Mirror World, where creation itself can be moulded to his will.

But Lightshifting is only one point on the spectrum of magics a Wizard can wield. There are also Worldbenders, who manipulate the physical world—e.g. elemental magic, healing, and shapeshifting.

Transcenders sit on a different branch entirely, dealing in prophecies, true sight, and spiritual oddities.

These only represent the paths Wizards can take, saying nothing of the wild magics and curses of Witches.

And Wizard and Witches? They’re not simply people with special powers; they’re an entirely different category of being to humans—part physical, part ethereal, and fully capable of subsisting not on food or water, but on the ambient energies suffusing the world.

Oh, and those energies? They sit within overlaying dimensions. Oh, and those dimensions? There’s an esoteric link between them that threads through a lifeform’s very being. And if it seems like I’m rambling, that’s only because of how intricate this world’s magic system is.

The world itself is no less wonderfully knit. Though you only get glimpses of the wider world in the 50,000+ words I read for this review, you feel the tangible danger, wonder, and mystery of that world.

It’s storied—boasting a long history filled with gods, myth, magic, and malice. From Yves’ account, you get the impression of an oppressive, repressive, stuffy, and suffocating atmosphere of magical scholarship—where novel ideas are smothered in infancy, buried beneath the weight of received wisdom too entrenched to be challenged. You glimpse the elitism and austere rot of the institutions, along with the superstition-tinged superiority of wizard academia over the barbaric enigma of Witchcraft.

Even before the story fully dives into the depths of the author’s world, you gaze into its dark waters. It promises an abyss you can’t look away from. And once it fixes its gaze on you in return, you carry it wherever you go… kinda like the stuff on my plates. It grows through skin now, and I fear it’s started worshipping something.

Beautifully Vivid Prose.

I’ve said it once, and I’ll say it again: the world is vividly rendered. The prose is luscious, yet clear. The figurative language is innovative, yet instantly recognisable. I noticed wordplay that tickled my brain like the plate mould itching my back—things as cleverly layered as being “beside one’s self” in both a metaphysical and idiomatic sense.

It’s descriptive—taking you into magical worlds—but never purple. You won’t need to cross-reference the King James to have a clear sense of the ongoings.

The story is largely written in third person, following Yves or his familiar, Midnight. But it occasionally shifts into second person, usually during exposition-heavy, lecture-like segments.

When I first encountered this shift, it was jarring. I wasn’t sure if it was an oversight on the author’s part. Maybe it was. But I doubt it. The author takes so many experimental risks elsewhere that I’m inclined to think this is another deliberate choice. Rather than a slip, it reads like a reflection of Yves’ isolation and fear. He carries all this arcane knowledge, yet he’s alone with it. Is it any wonder he’d start addressing himself as if he’s teaching a class no one signed up for—least of all himself?

If it’s intentional, it’s brilliant. If it’s a slip, it still works. And in a story that takes as many risks as this one does, it barely stands out beyond a quick brow-raise… the same one I give my plates when they start whispering eldritch advice.

Character Work:

Much like the spread of the mould on my plates, I’ll be quick. Unlike the mould, though, The Glass Wizard doesn’t begin with a sprawling cast. But the few characters we do meet are fleshed out with surprising depth.

The prose often leans introspective, giving us a powerful view of Yves’ and Midnight’s internality. You get a front-row seat to their evolving sense of themselves and of each other. You watch their fears, doubts, and emotional bruises bounce between them like two sad mirrors arguing.

The story is melancholic. You feel the weight pressing on Yves’ shoulders. But as the author explains in their notes, sometimes depression is rendered most clearly through someone else’s eyes—through the existential dread it sparks in a loved one.

And the author captures this in an animal. In an animal. They made me care more about the emotional insights of a big black cat than I care about the moral dilemmas of 90% of the protagonists in stories I’ve read but still haven’t reviewed. Midnight has more emotional intelligence than some literary MFA graduates.

Shots fired, fellow authors. Big shoes to fill. Preferably cat-sized.

Medium Experimentation:

Again, I’ll be brief. Not because there’s not much to say, but because the first part of this review was already dedicated to saying it.

This story pushes the boundaries of the web format of literary storytelling further than I’ve ever seen a novel do.

It links to well-produced, haunting musical pieces. There are dead-end chapters where the protagonist canonically dies depending on reader choice. There are breathtaking images inserted into the work. It isn’t just a novel—it’s an entire artistic endeavour.

The author experiments with fonts, colours, spacing—everything. They even advise you on the best way to experience certain chapters depending on the technological constraints of your reading device.

Turn dark mode off, use your desktop, not your phone. You might need to read a particular chapter on the story’s dedicated webpage for the full experience. Honestly, at one point I was half-expecting the mould on my plates to file a formal request for recommended lighting conditions.

It’s daring. Bloody exciting. The kind of genius you’d never think of—and yet, once you’ve seen it, it feels like the most natural evolution of the medium.

The Glass Wizard is an experience. For me, it worked. For others, I honestly can’t say. But whether you like it or not, it’s impossible not to acknowledge the brilliance of it all.

What Might Hold It back?

Dense Exposition & Slow Pacing:

There’s no way around it: the exposition is dense. I completely understand why—the story juggles a lot of big ideas. There’s a tremendous amount to convey, and the author doesn’t want you getting lost. Fair enough. Totally understandable. Far more reasonable than my plate mould’s demands for sovereign independence over my kitchen and, increasingly, my spine.

But still—it’s a lot to take in at once.

Most of the exposition is well integrated—but not universally so. Take the earliest chapters, for instance. When the story introduces the various magical artefacts Yves relies on, much of it is simply told to you. I don’t think it would have been much of a challenge to weave those descriptions into the narrative flow—perhaps by showing Yves interacting with, relying on, or reflecting upon those artefacts in context.

It’s also worth noting that the pacing is slow. Slow isn’t inherently a bad thing—except when it comes to the realisation that your fungal lifeform is developing a political structure—but here the slow burn is paired with a lack of firm narrative direction.

Don’t get me wrong—there’s no shortage of intrigue. There is so much to be captivated by, and some scenes genuinely sent chills up my spine. But in terms of a clear raison d’être—a definite direction of travel—even past the 50k word mark, I’m still not entirely sure.

The story promises intrigue. It swears there is conflict. And there is direction—it’s just not as clearly defined as I wish it were.

Closing:

The Glass Wizard is, in the end, exactly how I presented it from the moment the curator slaps you and forces a Scratch-&-Sniff under your nose: an experience first, a story second. A high-fantasy progression tale wrapped in melancholy, rendered through luscious prose, anchored by a deeply introspective protagonist and his big black emotional-support panther-cat. It’s experimental, audacious, and stitched together with an ambition that pushes web fiction beyond the confines of “chapters” and straight into the realm of mixed-media art installation.

Its strengths are undeniable—intricate magic, vivid worldbuilding, beautifully layered prose, and character work capable of making you question why your pets don’t give TED Talks about your mental health. Its weaknesses are equally clear: dense exposition, slow pacing, and a narrative direction that wanders like mould deciding which room of your house to annex next.

But however you slice it, however you analyse it—whether you read it on your phone, your desktop, in dark mode, or under the dim ceremonial lighting recommended by your now-sentient fungal colony—you cannot deny what The Glass Wizard is: bold, inventive, arrestingly different. A story that reaches out, grabs you by the collar, and reminds you that art is meant to be felt, not merely seen.

Whether it’s genius or madness?

Well, much like that blank canvas with the single dot, you’ll have to stand there in your turtleneck, blinking through the chaos, and decide for yourself.

Just… maybe don’t sniff anything this time.

Clone_v2 is the Bard-in-Chief of Bardic Planet.

When he’s not wandering through avant-garde art exhibits getting slapped by curators, kissed without consent, and forcibly introduced to questionable Scratch-&-Sniff technology, he’s writing Captured Sky—his own progression fantasy about one very angry young man, one very ominous urn, and enough violence to make your plate mould file for asylum.

If you enjoyed this review, if you enjoy magic systems that threaten your sanity, or if you simply like watching someone fight the world (and occasionally win), you can start Captured Sky here.

(Warning: may contain scenes of emotional devastation, spiritual horror, and the occasional wholesome moment. Very occasional.)

If you enjoyed this and want to help keep Bardic Planet running, you can fuel the Bard’s Death-Ray here.

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  • Clone_v2

    Clone_v2 is Bard-In-Chief of Bardic Planet.

    That is all.


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