First Impressions: The Pictomancer by Night Prince.

“He died for art. But that won’t stop his vision”

Core Premise & Initial Impression.

The Pictomancer is a LitRPG unlike any you’ve ever read before. Unless you’ve actually read one before—

Then yeah.

Then it’s just like that.

Across the twenty-two chapters I’ve read, it rarely strays from the genre’s staples. With one notable exception, everything you’d expect from a LitRPG is present and accounted for. For readers unsure what that entails, I’ve drawn up a niffy-difty table to lay it all out:

TropePresent?
Reincarnated Protagonist
Overpowered Protagonist
Level Based Progression
Game-like System UI
Monsters
Magic
Harem Bait MC✔✔✔
Actual Harem✖✖✖✖✖
Unexpected Artistic DepthMaybe?

So yes, it’s playing all the hits.

But—

I mean, don’t we all like the hits? That’s why they’re hits. When you go to see Metallica, you’re expecting Master of Puppets, Enter Sandman, and For Whom the Bell Tolls. Ain’t nobody showing up to hear them cover Nickelback’s take on a Taylor Swift song.

(Unless they do that. I joke.
But seriously—do it. No, really. Do it.)

So the question isn’t whether The Pictomancer hits all the familiar notes (it does). It’s whether, while doing so, it makes something that truly sings.

And for a moment—you think it might. The opening isn’t stats and skill trees. It’s love. Maddening loss. Obsession. And a man wrecked by beauty.

To wit: consider the lilies.

No—really consider them.

Their form. Their fleeting splendour. Here today, gone tomorrow. The lily exists not to be understood—but to be rendered.

You must capture the moment—with pencil and paint.

My brush! My brush! I must away to the studio!

My wife? She will understand.

She’s stood by my side these past eight years…

Surely by now she’s grown used to neglect.

Divorce?

Unexpected. Unprovoked.

How could I have known ignoring her for eight straight years would have consequences?

It’s on that note—in the midst of being left—that we pick up Clive’s story. He’s a whistleblower. The noblest among us. And naturally that means, he ain’t got no job. Having done the right thing, he finds himself blackballed from his industry.

For those who’ve found themselves unexpected free agents, you know how easy it can be to be drawn into the dark. Some people turn to drugs.

Clive turns to paint.

As it turns out—he’d have been better off on smack.

Lost in his obsession, he finds himself wifeless and alone. But it’s not all that bad. It could always be worse.

And then he dies.

From there, you get the standard affair: Goddesses. Devine blessings. A new world.

His quest?

Impress the gods and ascend. Become a being able to transverse realities. There, he can reunite with the wife who still loved him, and seek out the good ending to his oh-so-tragic tale.

I enjoyed reading this story. Really, I did.

But—confession time—I was hoping for more.

Clive is set up as a man consumed by self-apocalyptic artistic obsession. With a character like that, the story could have gone wild. I imagined a mad, eccentric mage holed up in some cavern, painting fire onto stone walls—fire that actually scorches anyone who intrudes.

Instead, what we get is a perfectly functional LitRPG. It does its job. It plays the hits. But with an opening as bold as it has, I couldn’t help but wish it had leaned harder into the madness.

What Works?

Satisfying Power Progression:

The author describes The Pictomancer as an omni-crafting LitRPG. Let me tell you what that means: Clive can make it all. If he can understand it—and draw it—he can bring it to life.

His power is broken.

But only if he earns it.

That’s what makes it work. For a man as obsessed as Clive, it’s the perfect system. He doesn’t need to forge a blade or brew a potion with his own hands—he just needs to learn how they work, deeply enough to recreate them in ink. The more he understands, the more he can conjure.

For readers who love seeing a protagonist level up through knowledge, creativity, and obsession, this system scratches the itch. Clive’s journey involves studying disciplines like smithing and alchemy—not to practise them, but to grasp their essence.

It’s magic by way of steady hand, applied understanding, and aesthetic perception,

Can’t speak for you all—but I’m here for it.

Clear & Descriptive Prose:

Shall I compare thee to a summer’s day?

No. Because a summer’s day isn’t prose.

Prose is.

Totally different things. Duh.

That said, the writing—which cannot, in any reasonable way, be likened to July—is warm. It takes its time. Scenes breathe. The world is painted with scents and sharp colours.

It’s easy to picture. Easy to read. And just stylised enough to make the moments land without ever getting in the way.

Effective Pacing:

As I mentioned earlier, one of the key draws (pun most certainly intended) of this novel is the acquisition-to-application loop. In the chapters I’ve read so far, the story quickens and slows in service of that loop.

When Clive needs to master a new concept, the pacing eases—letting him (and us) explore. When he’s ready to test his brush against the world? The tempo tightens.

The Pictomancer moves at the pace it needs to.

It doesn’t drag. It doesn’t race.

It sketches, shades, and strikes when the moment’s right.

Honourable Protagonist:

Clive’s easy to root for. He’s driven by love—of his craft, and of his wife. He’s after power, but not for its own sake. And there are lines he won’t cross, even to his own detriment.

Maybe he’s naive. Maybe he’s just stubborn.

You might not see things his way—but you know he’s right about one thing:

The world would be better if more people gave a damn like he does.

What Might Hold It Back?

The Supporting Cast:

Clive might be largely filled out—but his supporting cast?

You’ll find stick figures with more life.

They’re serviceable over the long run, I suppose. But early on, they’re introduced as little more than walking, talking exposition dispensers.

Take Lucia, for instance. Clive meets her tied up by bandits, en route to the slave market. You’d think that’d leave a mark. But no—she shakes it off like it’s just a Tuesday.

This Lois Lane with half the brain is far more interested in gushing over Clive’s specialness than, y’know… processing her imminent trafficking.

And somehow, she doesn’t clock that he’s literally blessed by the gods—a major deal in this world, one she knows about, and brushes off like someone ignoring a glowing sword with “Excalibur” etched down the side.

The rest aren’t much better. Cliché may be functional—but it’s still cliché. They do the job, but they don’t do much else.

To be fair, it’s still early days. There are glimmers of depth—flickers of something more. And the characters can develop into real players over time.

But if I’m being honest with my impressions?

This needed flagging.

Little To No Formulaic divergence:

I won’t linger long on this—because it’s not necessarily a flaw. But when I started this novel, I expected something more… well, novel, I guess.

This isn’t that.

If you’re after a crafting-based LitRPG, that’s exactly what you’ll get. Nothing less. Not much more.

For many readers, that’s a feature, not a bug.

Ya love it. Ya get it. No further questions.

But for me? I enjoyed it—truly—but I couldn’t shake the feeling that I’d seen this all before.

A minor quibble. Not one that undermines the story’s merit. But for a book with such a bold start, I hoped it might colour outside the lines a little more.

Closing Thoughts

The Pictomancer is a solid addition to the genre. For readers eager to sit back and relax into a story, this novel fluffs the cushions so well you’ll sink into the floor.

It’s easy to read, enjoyable, and engaging. The progression loop is addictive—maybe not quite as addictive as paint is to Clive, but close enough to keep you turning pages.

It paints within the lines with confidence and clarity. And if it ever decides to let the colours run?

I’ll be there for it.

Clone_v2 is the Bard-In-Chief of Bardic Plant. When he’s not neglecting his long-suffering girlfriend in favour of plot and prose, he writes original web fiction on Royal Road.

Check out Captured Sky—a brutal, high-stakes fantasy set in the unforgiving world of the Dungeon.

New chapters drop twice a week.

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  • Clone_v2

    Clone_v2 is Bard-In-Chief of Bardic Planet.

    That is all.


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